Metal Gear Rising: Reveneance

As a long time Metal Gear Solid fan I followed Rising from its first appearance in 2009.  The tech demo and the teaser trailers had me waiting on the edge of my seat for a chance to play as the cyborg Raiden from MGS4.  Then the game was passed over to Platinum games for development.  First I’d like to say that I’m a fan of what Platinum does.  Bayonetta and Vanquish were both spectacular games.  I had no doubt that they could make a fun game, but could they make a Metal Gear game?  To say the least I was unsure.  The only ray of hope was the fact that Kojima Productions were still involved.

As information trickled out from Platinum my hopes were lowered if not completely depleted.  The only reason I continued following the game was simply the fact that Hideo Kojima was still backing the game.  Kojimas support is more than enough cause too warrant at least some interest in a title.

The reviews from critics are in and they are raving about Metal Gear Rising: Revengeance and I couldn’t agree more.  Not only is the game fun, but it’s filled with all the elements that make Metal Gear games what they are.  Platinum Games has delivered the camp, the unique bosses, and a convoluted story.  Metal Gear has always had unique sense of humor, or camp, layered in to keep the heavy storytelling to keep it light and fun.  This game is no different.  In one section of the game we see Raiden wearing a mariachi costume to try to fit into a Mexican back drop.  On top of that Raiden rides around in a tricked out rice burner that caused me to bust out laughing.  The bosses possess a different uniqueness than your typical boss in the Metal Gear universe.  These don’t come with a rich back backstories like series staples Psycho Mantis or Vamp.  However, they make up for that with character designs that mirrors their fighting style, and in a game about cyborg ninjas it’s not out of place. mgr3
  As for the story it’s fun and has just enough depth to keep you interested and just confusing enough to feel like a Metal gear story.  I’m not saying that these elements are at the quality of a Kojima directed Metal Gear game, but as a fan of Metal Gear I’m impressed with the way these elements were included.

Metal Gear Rising: Revengeance turned out surprisingly well.  If you enjoy the games Platinum makes buy it, if you like Metal Gear buy it you’re going to have fun, and if you’ve played it and think I’m completely wrong then let’s hear your ideas in the comments.


Metal Gear Rising: Revengeance was developed by Platinum Games and released by Konami on Feb. 19, 2013 on the 360 and PS3.

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